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Post by winter on Nov 9, 2019 6:49:37 GMT
Lydia's TeamKora ♂, Tier 1Arena Trap: Prevents the opponent from fleeing24 HP / 4 Defense / 4 Sp. Def / 1d20 - 2 Speed Bite, Dark/Physical (1d20 + 3 accuracy) 1d6 + 2 ATK + Tier = Damage Special Effects30% chance to make the opponent Pokemon flinch Sand Attack, Ground/Status (1d20 + 3 accuracy) Special EffectsDecreases enemy accuracy by 1 Bide, Normal/Physical (1d20 + 3 accuracy) Damage taken for 2 turns*2 = Damage Special EffectsUser cannot move for 2 turns User deals twice the damage it received after those turns Mud Slap, Ground/Special (1d20 + 3 accuracy) 1d4 + 0 Sp. Atk + Tier = Damage Special EffectsDecreases enemy accuracy by 1 Nisshoku ♀, Tier 1Hustle: +2 to Attack Modifiers, - 1 to Accuracy Modifiers27 HP / 4 Defense / 4 Sp. Def / 1d20 - 1 Speed Tackle, Normal/Physical (1d20 + 2 accuracy) 1d4 + 3 ATK + Tier = Damage Special EffectsDragon Rage, Dragon/Special (1d20 + 2 accuracy) 1d4 + 3 ATK + Tier = Damage Special Effects
Mordere ♂, Tier 1Sand Veil: +1 Evasion Class in a sandstorm, immune to sandstorm damage30 HP / 4 Defense / 4 Sp. Def / 1d20 + 0 Speed Tackle, Normal/Physical (1d20 + 3 accuracy) 1d6 + 1 ATK + Tier = Damage Special EffectsSand Attack, Ground/Status (1d20 + 3accuracy) Special Effects-1 to target's accuracy
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Post by winter on Nov 9, 2019 18:03:01 GMT
Mickey's TeamWyra ♂, Tier 1Swift Swim: Doubles initiative scores in rain11 HP / 4 Defense / 2 Sp. Def / 1d20 + 1 Speed Tackle, Normal/Physical (1d20 + 3 accuracy) 1d4 - 2 ATK + Tier = Damage Special EffectsN/A Splash, Normal/Status (1d20 + does it matter? accuracy) Special EffectsBut nothing happened... Flail, Normal/Physical (1d20 + 3 accuracy) 1d[Total Damage Taken] - 2 ATK + Tier = Damage Special Effects Astral ○, Tier 1Natural Cure: Cures status effects when swapped out or when a battle is exited16 HP / 4 Defense / 4 Sp. Def / 1d20 + 2 Speed Tackle, Normal/Physical (1d20 + 3 accuracy) 1d4 + 0 ATK + Tier = Damage Special EffectsPsywave, Psychic/Special (1d20 + 3 accuracy) 1d[Tier + 2] + 1 Sp. Atk + Tier = Damage Special EffectsHarden, Normal/Status (1d20 + 3 accuracy) Special EffectsRaises user defense by 1 Water Gun, Water/Special (1d20 + 3 accuracy) 1d4 + 1 Sp. Atk + Tier = Damage Special Effects
Kani ♀, Tier 1 Hyper Cutter: Prevents user's attack from being lowered
23 HP / 5 Defense / 3 Sp. Def / 1d20 - 1 Speed
Bubble, Water/Special (1d20 + 3 accuracy) 1d4 + 0 Sp. Atk + Tier = Damage Special Effects 10% chance to lower enemy speed by 1
Vice Grip, Normal/Physical (1d20 + 3 accuracy) 1d6 + 1 ATK + Tier = Damage Special Effects
Harden, Normal/Status (1d20 + 3 accuracy) Special Effects Raises user defense by 1
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Post by winter on Nov 11, 2019 22:41:39 GMT
Alexander's TeamLunvul ♂, Tier 6Insomnia: Prevents the user from falling asleep28 HP / 8 Defense / 8 Sp. Def / 1d20 + 0 Speed Shadow Sneak, Ghost/Physical (1d20 + 3 accuracy) 1d4 + 1 ATK + Tier = Damage Special EffectsWill-O-Wisp, Fire/Status (1d20 + 1 accuracy) Special EffectsBurns the target Hex, Ghost/Special (1d20 + 3 accuracy) 1d6 + 1 SP. ATK + Tier = Damage Special EffectsDoubles damage if the target has a status condition Shadow Ball, Ghost/Special (1d20 + 3 accuracy) 1d8 + 1 SP. ATK + Tier = Damage Special Effects20% chance to lower target's special defense Iyasu ♀, Tier 4Cute Charm: Contact with the user may cause infatuation52 HP / 8 Defense / 11 Sp. Def / 1d20 + 0 Speed Fairy Wind, Fairy /Special (1d20 + 3 accuracy) 1d4 + 3 Sp. Atk + Tier = Damage Special EffectsSwift, Normal /Special (Always Hits) 1d6 + 1 ATK + Tier = Damage Special EffectsDraining Kiss, Fairy/Special (1d20 + 3 accuracy) 1d6 + 3 Sp. Atk + Tier = Damage Special EffectsRestores the user's HP by 75% of the damage dealt Baby Doll Eyes, Fairy /Status (1d20 + 3 accuracy) Special EffectsLowers target's attack by 1 Golzah ♂, Tier 6Sturdy: Survives a OHKO with 1 HP34 HP / 11 Defense / 8 Sp. Def / 1d20 - 2 Speed Mud-Slap, Ground/Special (1d20 + 3 accuracy) 1d4 - 1 Sp. Atk + Tier = Damage Special EffectsDecreases enemy accuracy by 1 Headbutt, Normal/Physical (1d20 + 3 accuracy) 1d8 + 2 ATK + Tier = Damage Special Effects30% chance to make the opponent flinch Rock Slide, Rock/Physical (1d20 + 2 accuracy) 1d8 + 2 ATK + Tier = Damage Special Effects30% chance to make the opponent flinch Stealth Rock, Rock/Status (1d20 + 3 accuracy) Special EffectsPokemon entering the battle get dealt 1d6 in damage, before applying weakness/resistance Lumen ○, Tier 6Levitate: Immune to ground type moves/spikes51 HP / 10 Defense / 11 Sp. Def / 1d20 + 1 Speed Psychic, Psychic/Special (1d20 + X accuracy) 1d10 + 2 Sp. Atk + Tier = Damage Special Effects10% chance to lower target's Sp. Def Psyshock, Psychic/Special (1d20 + 3 accuracy) 1d8 + 2 Sp. Atk + Tier = Damage Special EffectsTarget must use Def modifier against this attack Hypnosis, Psychic/Status (1d20 - 1 accuracy) Special EffectsPuts the target to sleep Cosmic Power, Psychic/Status (1d20 + 3 accuracy) Special Effects+1 to Def and Sp. Def
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